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Projects

Therapeutic Virtual Environments

Nature Harmony : Personalized VR meditation with AI

2023

 

Description

 

This virtual environment is designed to immerse the user in a serene natural setting, next to a campfire by a lake, encouraging a guided meditation experience. This meditation is led by a compassionate Artificial Intelligence, specially designed for meditation and its benefits. This AI distinguishes itself through its dynamism and adaptability, providing users the option to engage in conversations, thereby facilitating the customization of each session to perfectly align with the individual user's needs.

Arachnophobia Therapy

2021

 

 

Virtual environment for archnophobic

Description

 

This environment is a virtual exposure environment for people suffering from arachnophobia and was completed in 2 weeks. During development, I was able to recreate therapeutic conditions with several levels of exposure difficulty. In the first level the spider is motionless and in a terrarium, in the second it is moving in that terrarium and in the third there’s no more terrarium. There is also a level that allows you to select your own exposure conditions which is still under construction. Once finished, it will be possible to choose the number of spiders, their location, their state (moving or not, enclosed or not), and even their appearance (more or less realistic or frightening).

Natural environment - Bridges

2019 (In progress)

 

 

Rural virtual environment for acrophobic

Description

 

This virtual environment being designed includes levels of increasing difficulty ranging from a 5 meter high bridge over a stream to a 60 meter bridge between two mountains. This increase in difficulty will allow the acrophobic patient to gently expose himself to the height which is anxiety-provoking for him. Accompanied by a therapist and while practicing the therapy exercises that he will have learned with him, he will be able to progress in virtual reality but also in reality because the progress made can be transposed to the real world.

Karesansui - Japanese Zen Garden

2020 (In progress)

 

Relaxing and interactive environment to reduce anxiety

Description

 

The purpose of this virtual environment is to immerse the user in a certain state of relaxation. The respect of Japanese garden codes and the interactions present in the environment increase the scene's level of realism. Meditative audio is triggered when the user finds a suitable place to start their session. He can thus choose between several types of meditation.
This type of environment and meditation is particularly recommended for people suffering from anxiety disorders, as found in pathologies such as panic disorders, generalized anxiety disorders but also specific phobias or Alzheimer's disease and depression

Improved health

 

As a reminder, meditation, even in people without anxiety, has many positive effects. Among them we note the increase in life expectancy, the decrease in certain diseases (heart attack, stroke, death, etc.), depression or even a reduction in pain.
Some studies report an increase in grey matter in areas of the brain involved in learning, memory and emotional control. Still others demonstrate a reduction in hyperactivity, impulsivity, and therefore inattention problems.

Virtual therapeutic house

2019 (In progress)

 

 

Interactive and progressive journey through the rooms of the house to treat claustrophobia

Description

 

Through this environment it will be possible to expose in virtuo , patients suffering from claustrophobia as part of cognitive behavioral therapy (CBT).
This 3D modeling of a house with nested rooms inside each other, smaller and smaller and darker, allows patients a progressive advance in therapy. It gives them time to see their inappropriate cognitive schemas disappear, and replace them with appropriate and adapted cognitive schemas without resorting to anxiety. It's therefore possible to evolve in this environment at your own pace and explore the rooms one after the other, passing from an office to a library and then from a closet to a very small room containing an electric meter. This environment contains a bonus level for more advanced patients who would like to face an even more difficult level.

The next update may include the addition of treatment for other phobias (e. g. animal phobias such as arachnophobia, ailurophobia, musophobia. . . ) and spaces to treat OCD.

School projects

Final Thesis

2019

 

 

Therapies by exposure to virtual reality applied to smoking

Description

 

My final thesis concerns the use of virtual reality in the context of addictions and more particularly, tobacco addiction. This thesis is based on a research protocol carried out at the Pôle Psychiatrie of the CHU de la conception in Marseille. The initiator of this project is the Psychiatrist and researcher, Eric Malbos.

In this thesis, several dimensions are approached and deepened with an inventory of current literature:

  • Cognitive Behavioral Therapies (CBT),

  • Virtual Reality Exposure Therapies,

  • Smoking.

After which we can find a detailed explanation of the experiment that we carried out, its construction, its realization as well as the treatment of the results obtained. A discussion at the end of this project makes it possible to link all these points and to deepen the subject further.

Video Game Creation

"Adventure"

2018

 

 

2D platformer, Die and retry.

Coded in Python

Description

 

This game is a die and retry in the form of a 2D Platformer in three levels. It is therefore a game that will force the player to die and to start often to encode the game mechanics. The patience and tenacity of the player are tested in this type of game.

The difficulty gradually increases from one level to another.

There is no target audience in particular, but you have to be persistent and not be afraid to start again several times to succeed in the problematic phases and finish this little game.

The duration of the game therefore depends entirely on the player himself.

There may be another objective in playing a die and retry, that of making what is called a speed run. The principle of a speed run is to complete a game as quickly as possible. Players film themselves and use bug or shortcuts to make the best performance. The video above is an example of what a speed run is.

 

Inspiration

 

The main theme of this game is the cartoon Adventure Time. The player therefore embodies Finn, a heroic young human who lives with his friend Jake (his dog and his adopted brother).

In this game Finn is alone and he will have to cross three levels with very different atmospheres to find Jake at the end of the game.

The images are inspired directly from the universe of Adventure Time and the music comes directly from the cartoon. For the sound effects, they come from different video games such as final fantasy or Naruto.

Construction of an eye tracker

2019

 

 

Construction of a pair of eye tracking glasses to record eye movements

Description

 

With a frame made thanks to a 3D printer, two commercially available webcam cameras as well as data processing and recording software, I was able to build, as part of my university studies, eye-tracking glasses . In trade, this scientific measuring device would cost several hundred euros.

This tool is interesting in several fields such as:

  • virtual and augmented reality,

  • psychology and neuroscience,

  • research on young children,

  • education, teaching and learning sciences,

  • clinical research,

  • sports sciences,

  • marketing and consumer research,

  • professional performance,

  • user experience and interaction (ergonomics or usability issues)

It highlights the unconscious reactions and behaviors of the people wearing it.

Indeed, we can know where the user is looking and for how long which gives essential indications on what marks or holds his attention. This makes it easier and more precise to make changes to the environment or the website depending on what the designer wants to focus on.

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